net.sourceforge.simplegamenet.chess
Class ChessServer
java.lang.Object
net.sourceforge.simplegamenet.specs.GameServer
net.sourceforge.simplegamenet.chess.ChessServer
- All Implemented Interfaces:
- ChessPacketCodes, ChessPlayFieldState
- public class ChessServer
- extends net.sourceforge.simplegamenet.specs.GameServer
- implements ChessPacketCodes, ChessPlayFieldState
Fields inherited from class net.sourceforge.simplegamenet.specs.GameServer |
serverEngine |
Fields inherited from interface net.sourceforge.simplegamenet.chess.ChessPacketCodes |
ACCEPT_REMISE, DECLINE_REMISE, E_MAKE_MOVE, E_OFFER_REMISE, MAKE_MOVE, MAKE_YIELD, MOVE_MADE, OFFER_REMISE, PARTICIPANTS_ORDER, PLAY_FIELD, REMISE_ACCEPTED, REMISE_DECLINED, REMISE_OFFERED, YIELD_MADE |
Constructor Summary |
ChessServer(net.sourceforge.simplegamenet.specs.ServerEngine serverEngine)
|
Methods inherited from class net.sourceforge.simplegamenet.specs.GameServer |
close, gameSettingsUpdated, playerSettingsUpdated |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ChessServer
public ChessServer(net.sourceforge.simplegamenet.specs.ServerEngine serverEngine)
playerAdded
public void playerAdded(net.sourceforge.simplegamenet.specs.PlayerSettings playerSettings)
playerRemoved
public void playerRemoved(net.sourceforge.simplegamenet.specs.PlayerSettings playerSettings)
gameStarted
public void gameStarted()
receiveData
public void receiveData(Integer playerID,
Serializable data)
gameAborting
public void gameAborting()
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