|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
true if the edited game settings are valid according to game settings
rules for a possible game state.
true if the edited player settings are valid according to player
settings rules for a possible game state.
true if this map contains a mapping for the specified playerID.
GameSettings based on the GameSettingsPanel.
PlayerSettings based on the PlayerSettingsPanel.
net.sourceforge.simplegamenet.framework.gui.ChatClientPanel for use inside
the GamePanel or windows originating from the
GamePanel.
PlayerSettings based on the current game state.
GameSettingsPanel based on these game settings.
PlayerSettingsPanel based on these player settings.
EngineImpl of the current application.
EngineImpl of the current application.
JPanel shown in the "Game" tab and is the primary source for a game module to
communicate with a user. GameSettings object. PlayerSettings.
PlayerSettings of the host or null if the map contains
no mapping for the host.
PlayerSettings of all the participants that this map
contains.
PlayerSettings to which the specified playerID is mapped in this
map, or null if the map contains no mapping for the playerID.
PlayerSettings that this map contains.
PlayerSettings.HOST, PlayerSettings.USER or PlayerSettings.BOT) of the player.
PlayerSettings.PARTICIPATING or PlayerSettings.OBSERVING) of the player.
true if the game includes a bot.
true if the current game state allows these game settings to be updated
to the changed game settings.
true if the current game state and these game settings allow a player to
change his player settings.
true if the current game state allows these player settings to be
updated to the changed player settings.
true if the player is allowed to chat while the game is playing.
true if the current game state and these game settings allow the new
player to connect.
true if the current game state allows a game to be started.
PlayerSettings, one for each player who joined the game
session.PlayerSettings object. PlayerSettings.PARTICIPATING or PlayerSettings.OBSERVING) of the player.
net.sourceforge.simplegamenet.framework.gui.ChatClientPanel.
Version object with 1 level.
Version object with 2 levels.
Version object with 3 levels.
Version object with a variable amount of levels.
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||