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| Class Summary | |
| GameSettings | An abstract superclass which represents all game settings that determine how a game is played. |
| PlayerSettings | An abstract superclass which represents all player settings for one player, identified by a playerID. |
| PlayerSettingsMap | A map which contains all PlayerSettings, one for each player who joined the game
session. |
| Version | A version to check if a client and server are using compatible SimpleGameNet framework and game module packages. |
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