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Class Summary | |
GameSettings | An abstract superclass which represents all game settings that determine how a game is played. |
PlayerSettings | An abstract superclass which represents all player settings for one player, identified by a playerID. |
PlayerSettingsMap | A map which contains all PlayerSettings , one for each player who joined the game
session. |
Version | A version to check if a client and server are using compatible SimpleGameNet framework and game module packages. |
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